During a recent session of our Art and Science Teacher Workshops, I engaged in action research by implementing and reflecting on a lesson on the use of computers for creative means, namely creating visual art. The participants explored the work of Sol LeWitt, who created instruction based works intended to be carried out in a variety of contexts. Brain Pickings has provided an overview that shows how various artists have approached this idea. LeWitt’s instructions can be implemented using traditional technology, but in this lesson I chose to use two newer tools, Scratch and Processing, to introduce how computers can be tools of creative expression through programming and play.
A video produced to demonstrate differences in teaching approaches when presenting to large and small groups in a museum education setting.
I recently interviewed fellow educators and software developers about what they thought computer science was. The results were rather interesting, as responses ranged from not being sure at all to focusing on programming and use of computers. The interviewees included:
- A second grade teacher
- An art educator
- A software developer
As you might expect, their responses varied quite widely. This demonstrates a challenge to the computer science field in communicating the nature of the discipline, although debate with the field exists on that very question.
Zweben, S. (2011). Computing degree and enrollment trends. Computing Research Association.