During a recent session of our Art and Science Teacher Workshops, I engaged in action research by implementing and reflecting on a lesson on the use of computers for creative means, namely creating visual art. The participants explored the work of Sol LeWitt, who created instruction based works intended to be carried out in a variety of contexts. Brain Pickings has provided an overview that shows how various artists have approached this idea. LeWitt’s instructions can be implemented using traditional technology, but in this lesson I chose to use two newer tools, Scratch and Processing, to introduce how computers can be tools of creative expression through programming and play.
Grade level: K-12 Teachers
Common Core Math (for students – not standards for the workshop)
7.G.2 Draw (freehand, with ruler and protractor, and with technology) geometric shapes with given conditions. Focus on constructing triangles from three measures of angles or sides, noticing when the conditions determine a unique triangle, more than one triangle, or no triangle.
National Core Art Standards (for teachers/students)
CR.1.1.8 Generate ideas, goals, and solutions for original media artworks through application of focused creative processes, such as divergent thinking and experimenting.
CSTA Computer Science Standards (for teachers/students)
L1:6.CT.1 Understand and use the basic steps in algorithmic problem-solving (e.g., problem statement and exploration, examination of sample instances, design, implementation, and testing).
L1:6.CT.6 Understand connections between computer science and other fields.